11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Problem Solving
Q&A
Critique
Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Students will be able to know the principles of abstraction in program design.
  • Students will be able to know the concepts of object oriented process
  • Students will be able to know the object oriented design principles using classes, constructors and other tools.
  • Students will be able to know the concepts of inheritance
  • Students will be able to know the concepts of interfaces
  • Students will be able to know the concepts of polymorphism and abstract classes
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to object oriented concepts Weisfeld Ch. 1
2 How to think in terms of objects Weisfeld Ch. 2
3 Advanced object oriented concepts Weisfeld Ch. 3
4 The anatomy of a class Weisfeld Ch. 4
5 Class design guidelines Weisfeld Ch. 5
6 Designing with objects Weisfeld Ch. 6
7 Midterm exam
8 Mastering inheritence and composition Weisfeld Ch. 7
9 Frameworks and reuse: designing with interfaces and abstract classes Weisfeld Ch. 8
10 Building objects Weisfeld Ch. 9
11 Building objects Weisfeld Ch. 9
12 Creating object models with UML Weisfeld Ch. 10
13 Creating object models with UML Weisfeld Ch. 10
14 Project presentations
15 Project presentations
16 Review of the Semester  
Course Notes/Textbooks Weisfeld, M., The ObjectOriented Thought, 3rd ed., AddisonWesley, 2009.
Suggested Readings/Materials The Java Tutorials, http://docs.oracle.com/javase/tutorial/index.html.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
5
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
25
Final Exam
1
50
Total

Weighting of Semester Activities on the Final Grade
50
Weighting of End-of-Semester Activities on the Final Grade
50
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
15
3
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
9
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
1
10
    Total
138

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
X
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes X
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering X
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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